


The Convert Faith in County councilor task makes progress as per normal The Convert Faith in County councilor task makes progress 2 times slower The Convert Faith in County councilor task makes progress 4 times slower The Promote Culture councilor task makes progress 4 times faster

The Promote Culture councilor task makes progress 2 times faster

The Promote Culture councilor task makes progress as per normal The Promote Culture councilor task makes progress 2 times slower The Promote Culture councilor task makes progress 4 times slower Heresies are random no matter where they happenĪn unique AI character will use the Become Greatest of Khans decision between the years 11 if the player isn't Mongol Culture Head with 100 realm sizeĪI characters cannot use the Become Greatest of Khans decisionĪn unique AI character can use the Become Greatest of Khans decision at any point if the player isn't Mongol Culture Head with 100 realm size Heresies are 5 times more likely to be historical if they happen in certain regions Heresies are 200 times more likely to be historical if they happen in certain regions Players cannot use Hostile Schemes against other players or their familiesĪI characters will never arrange matrilineal marriages unless part of a Female Dominated realmĪI characters will arrange matrilineal marriages if they belong to the player's close family, a Reputable Dynasty, an Equal realm, or are strong rulersįemale Dominated realms default to MatrilinealĪI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulersĪI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulersĪI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulersĪll cultures start with their historical martial custom pillarĪll faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrinesĪll realms start with their historical gender succession lawĪll cultures start with the Equal martial custom pillarĪll faiths start with the Equal views on gender doctrine and Either clerical gender doctrineĪll faiths start with male adultery and female adultery doctrines at the same level (the lesser one)Īll realms start with the Equal gender succession lawĪll cultures start with their martial custom pillar invertedĪll faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines invertedĪll realms start with their historical gender succession law inverted Players cannot use Hostile Schemes against other players but can against their families Players can use Hostile Schemes against other players and their families Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path Rulers can have disconnected land anywhere in the worldĪI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval pathĪI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval pathĪI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path The gameplay options can change the game to be less historical. The difficulty setting can grant players the following bonuses:
